Cube Pressure Plate
Overviewโ
The Cube Pressure Plate is a floor-only component that activates when a cube lands on it (any cube type โ standard or concentrator). When the activable by players option is enabled, it also activates while a player stands on it.
While activated, the plate emits a redstone signal to all adjacent blocks (just like a vanilla pressure plate), and exposes its activation state to the conditions system.
How to place a Cube Pressure Plateโ
- Open the main shortcut bar with the
/laserscommand. - Aim at the upper face of a floor block. The plate can only be placed on a floor โ placing it on a wall or ceiling is rejected with a translated error message.
- Right-click with the Place component button in hand and pick Cube Pressure Plate.
- Two flat squares appear on top of the floor: a wider base square and a slightly narrower square sitting on top, the latter visibly drops a fraction of a block when the plate activates.
The plate cannot be rotated โ its orientation is fixed by its placement face. Vanilla pressure plates do not affect cubes (cubes have no physical collision with them) โ this dedicated component covers the cube-on-plate puzzle pattern.
How to edit a Cube Pressure Plateโ
If the plate's edition shortcut bar is not already open, right-click on the plate to open it.
Via Shortcut barโ
- Toggle activable by players: switches whether a player standing on the plate also activates it.
Via Component Configuration menuโ
The Component Configuration menu exposes the same toggle.
Visual statesโ
The plate uses two stacked block displays โ a base square (full block extent) and a narrower square (80% of block extent) sitting on top:
Activable by players | Plate state | Base square | Top square |
|---|---|---|---|
false (off) | Not pressed | Black | Light gray (raised) |
false (off) | Pressed | Black | Lime green (lowered) |
true (on) | Not pressed | Light blue | Light gray (raised) |
true (on) | Pressed | Light blue | Lime green (lowered) |
The base colour communicates the configuration (activable by players or not). The top square's colour and elevation communicate the current activation state.
Interactionsโ
Cube interactionโ
A cube landing on the plate's block activates it immediately. As long as a cube remains landed on the plate, the plate stays activated. When the cube is grabbed by a player, destroyed, or otherwise leaves the plate's block, the plate deactivates.
A held cube hovering above the plate does not activate it โ only a landed cube does. Stacking cubes counts: the bottom cube of the stack rests on the plate and keeps the plate activated.
Player interactionโ
When activable by players is enabled, the plate also activates while at least one active player stands on its block (spectators are ignored, players in editor mode count). The plate deactivates as soon as the last player leaves.
When activable by players is disabled, players can walk through the plate freely without activating it (only cubes count).
Laser interactionโ
The plate is purely visual (the two display squares carry no physical collision). Lasers fly straight through.
Redstone interactionโ
While activated, the plate emits a full-strength redstone signal to all blocks adjacent to its location, exactly like a vanilla pressure plate. While deactivated, the signal goes back to zero.
Conditions integrationโ
The plate can drive other components in two complementary ways:
- As a target of a
DETECTION_SPECIFIC_ACTIVABLE_COMPONENTcondition: any conditional component (Disappearing Winner Block, Appearing Winner Block, Music Block, Cube Distributor, Elevatorโฆ) can be configured to follow the plate's activation state directly. - As a counted state in the new
Pressure plate modcondition: a component or an area victory condition can be set to activate when the number of activated Cube Pressure Plates in the area falls within a configured min / max range.
Troubleshooting, Common Issues and Community Feedbackโ
- Placement rejected: the plate must be placed on the upper face of a floor block. Aim at the top of a sol block, not at a wall or ceiling.
- Plate does not activate when I stand on it: verify that activable by players is toggled on. Without this option, only cubes activate the plate.
- Plate does not activate when a cube falls onto it: the cube must come to rest (landed) on the plate's block. A cube falling through or held above the plate does not count.
- Vanilla pressure plate next to my Cube Pressure Plate: vanilla plates and Cube Pressure Plates are independent โ they do not interact with each other's activation state, only through the redstone they emit.
- The block under my plate won't break: the supporting floor block is protected while a plate rests on it, so the plate can never be left floating and unremovable. Remove the plate first (aim at it and left-click in editor mode), then the supporting block can be broken normally.
- Persistent issues: for unresolved issues, refer to our issue board.
We welcome your input to help improve this documentation:
- Test our Minecraft server: Solve puzzles made by the Lasers-Enigma developers and the community. Refer to Lasers-Enigma.eu/Play.
- Feedback: Submit suggestions or report issues through our issue board.