Cube Creation Button
Overview
The Cube Creation Button is the trigger that dispenses cubes from a parent Cube Distributor. One distributor can have any number of linked buttons — each click on any button asks the parent distributor to produce a cube.
A button works only while its parent distributor is activated. When the parent is inactive, clicking the button plays a failure sound and no cube is produced.
How to place a Cube Creation Button
A Cube Creation Button is always created from its parent distributor's hotbar. It is not selectable from the standard Place component menu, because every button must be tied to a specific distributor.
- Place a Cube Distributor on a ceiling.
- With the distributor's edition shortcut bar open, select Create Cube Creation Buttons.
- Aim at the block face you want to attach the button to (floor, ceiling, or wall — anywhere in the same area as the distributor).
- Right-click. The button appears at the targeted face, linked to the distributor.
Repeat the placement step to add more buttons. There is no limit on the number of buttons per distributor; every button shares the same parent.
How to use a Cube Creation Button
A Cube Creation Button can be triggered in two equivalent ways:
- Right-click on the button — the standard interaction.
- Apply a redstone signal to the block where the button sits. The button reacts on the rising edge of the signal (transition from unpowered to powered), so each pulse from a lever, button, redstone wire, repeater, observer, or pressure plate dispenses a cube exactly once. A continuous power source still dispenses the cube only once per power-on transition, behaving like a vanilla button press.
The button does not have a configurable detection mode — redstone activation is always available alongside the right-click interaction.
The behavior of each press depends on the parent distributor's state:
- Distributor activated: the button plays a success chord, dispenses a cube from the distributor, and the cube falls into the block below the distributor with a small spawn animation (purple swirl + descending light column).
- Distributor not activated: the button plays a failure chord and no cube is produced.
Other rules:
- Pressing the button while the distributor already owns a cube replaces the previous cube (it is destroyed before the new one spawns).
- The button is opaque to lasers while its parent distributor is loaded — beams aimed at the button are blocked at the impact point.
How to edit a Cube Creation Button
The button has no editable options of its own. Its edition shortcut bar and Component Configuration menu offer a single action: Teleport to the parent Cube Distributor, useful for puzzle creators editing a chain of buttons spread across the area.
Interactions
Player interaction
Players right-click the button to dispense cubes. The same right-click in editor mode opens the button's edition shortcut bar instead.
Laser interaction
Lasers hitting the button are blocked at the impact point. The button does not contribute to its parent distributor's detection thresholds — only lasers reaching the distributor itself count toward activation.
Lifecycle
The button is destroyed automatically when:
- Its parent Cube Distributor is deleted (cascade deletion).
- The area is deleted.
The button itself does not own a cube — cube ownership is held by the parent distributor. The cube survives even if you delete the button you used to create it, as long as the distributor stays in place.
See also
- Cube Pressure Plate — a floor-only component that activates when a cube lands on it.
Troubleshooting, Common Issues and Community Feedback
- Cannot find the button in the Place component menu: this is intentional. Buttons are placed from the parent Cube Distributor's hotbar (Create Cube Creation Buttons), never from the global place-component menu.
- Click plays the failure sound: verify that the parent distributor is activated (its conditions are met) and that the spawn block below the distributor is free. The failure sound fires for both cases.
- Persistent issues: for unresolved issues, refer to our issue board.
We welcome your input to help improve this documentation:
- Test our Minecraft server: Solve puzzles made by the Lasers-Enigma developers and the community. Refer to Lasers-Enigma.eu/Play.
- Feedback: Submit suggestions or report issues through our issue board.