Menus hierarchy
Introduction​
Lasers-Enigma offers a rich set of in-game menus for both puzzle makers (edition mode) and players (play mode). Menus come in two forms:
- Shortcut bars — items placed in your hotbar (slots 1–9). You interact with them by selecting a slot and clicking.
- Chest menus — GUI windows (like a chest) that open on your screen. You click items inside the chest to perform actions.
This page gives you a complete overview of every menu, how to reach it, and what it leads to.
As a puzzle maker​
Being a puzzle maker means you typed the /lasers command (or /le editor). This enters edition mode.
To go back to being an ordinary player, simply retype the /lasers command, or click the Exit button on the main shortcut bar.
Overview diagram​
This diagram shows the big picture: how all major menus connect to each other in edition mode.
Legend: 🔧 = Shortcut bar (hotbar) — 📦 = Chest menu (GUI inventory)
Main shortcut bar​
The main shortcut bar is the root menu for puzzle makers. It opens when you enter edition mode with the /lasers command.
From here you can access all other menus. You always return to this bar when you leave a sub-menu.
| Hotbar item | Action |
|---|---|
| Place component | Opens the Place component chest menu |
| Sync Tool | Right-click a component to open its Syncs menu |
| Copy component | Right-click a component to copy it to your clipboard |
| Area configuration | Opens the Area configuration chest menu |
| Statistics | Opens the Area statistics chest menu |
| Create area | Left-click two corners to create a new puzzle area |
| Delete area | Opens the Delete area confirmation |
| Exit | Leaves edition mode and returns you to normal play |
Right-clicking a component while holding any item (except Sync Tool and Copy component) opens the Component shortcut bar for that component.
Left-clicking a component in edition mode deletes it.
Place component​
A chest menu listing all available component types and placeable blocks. Click one to place it.
For most components, selecting one opens the Select color menu. Some special cases:
- Elevator → opens the Elevator second location shortcut bar first.
- Paste from clipboard → directly pastes the copied component.
- Components that don't have a color (e.g. Prism, Redstone sensor) → created directly and opens the Component shortcut bar.
- Placeable blocks (Mirror block, Glass and glass panes) → opens the Select color menu, then directly places the block (no Component shortcut bar).
Available components: Laser sender, Laser receiver, Mirror support, Prism, Concentrator, Reflecting sphere, Filtering sphere, Gravitational sphere, Mirror chest, Redstone sensor, Conditional redstone block, Conditional disappearing block, Conditional disappearing block (from shape), Conditional appearing block, Conditional appearing block (from shape), Music block, Lock, Elevator, Burnable block, Leaderboard, Laser solidifier, Bonus.
The (from shape) variants of the conditional appearing/disappearing blocks replace the clicked block and capture its exact shape and orientation (stairs, logs, slabs, fences, ...) as the component's visible appearance. See Conditional appearing block and Conditional disappearing block for details.
Available placeable blocks: Mirror block, Glass, Glass pane.
Select color​
A chest menu showing all available colors. Appears in three contexts:
- When placing a new component — after selecting a color, the component is created and the Component shortcut bar opens.
- When placing a block (Mirror block, Glass, Glass pane) — after selecting a color, the block is placed directly (no shortcut bar opens).
- When changing an existing component's color — after selecting a color, you return to the Component configuration chest menu.
Component shortcut bar​
Opens when you right-click a component in edition mode, or automatically after placing a new component.
This hotbar displays quick-access actions specific to the selected component. The available items depend on the component type. Common items include:
| Hotbar item | Available for | Action |
|---|---|---|
| Component configuration | Most components | Opens the Component configuration chest menu |
| Rotation left / right / up / down | Rotatable components | Rotates the component |
| Color | Colorable components | Cycles through colors |
| Change mod | Detection components | Cycles through condition modes |
| Increase / Decrease minimum / maximum | Detection components | Adjusts activation thresholds |
| Place mirror / Retrieve mirror | Mirror support | Manages the mirror on the support |
| More mirrors / Less mirrors | Mirror chest | Adjusts the number of mirrors in the chest |
| Enlarge / Reduce | Gravitational sphere | Changes the sphere's effect radius |
| Any Color | Laser receiver | Toggles between any or specific color |
| Let pass laser or not | Laser receiver | Toggles laser pass-through |
| Create a key chest | Lock | Opens Key chest creation shortcut bar |
| Teleport to key chests | Lock, Key chest | Opens Teleportation menu |
| Set the key number | Key chest | Opens Key chest color selection menu |
| Select material | Material components | Opens Select material menu |
| Target senders | Laser solidifier | Opens Target senders menu |
| Select senders | Laser solidifier | Opens Sender selection shortcut bar |
| Select target | Detection components | Opens Target selection shortcut bar |
| Inverted: ON / OFF | Detection components | Toggles condition inversion |
| Close | All components | Returns to the Main shortcut bar |
Note: Prism and Redstone sensor don't have a "Component configuration" button — all their options are directly on the shortcut bar.
Component configuration​
The main chest menu for advanced component configuration. Opened from the Component configuration button on the Component shortcut bar.
This menu always contains all options available for the selected component (unlike the shortcut bar which shows only the most common ones). Actions available depend on the component type:
| Item | Available for | Opens |
|---|---|---|
| Change color | Colorable components | Select color |
| Scheduled actions | Most components | Scheduled actions |
| Conditions | Detection components | Component conditions |
| Light level | Light components | Light level |
| ⟳ Syncs | All components | Syncs |
| Create a key chest | Lock | Key chest creation shortcut bar |
| Teleport to key chests | Lock, Key chest | Teleportation |
| Set the key number | Key chest | Key chest color selection |
| Delete lock's key chests | Lock | Delete lock's key chests |
| Delete lock's players keys | Lock | Delete lock's players keys |
| Select material | Material components | Select material |
| Select target area | Leaderboard | Select target area |
| Target senders | Laser solidifier | Target senders |
| Select senders | Laser solidifier | Sender selection shortcut bar |
Other in-place actions (no sub-menu): Rotation up/down/left/right, Accept any color, Let pass laser, Always enabled mod, Condition mode toggles, Increase/Decrease mirrors, Attraction/Repulsion modes, Sphere size, Song navigation (Previous/Next track, Loop mod, Stop on exit mod), Elevator floor management, Leaderboard criteria/scope/lines, and various Lock key-clearing options.
Press Escape to close this menu.
Scheduled actions​
Allows you to program a sequence of actions that a component will repeat in a loop. See Scheduled actions concept for details.
Scheduled actions (main)​
The entry menu, accessed from Component configuration.
| Item | Action |
|---|---|
| Start recording | Begins recording your actions on the component |
| Ends the recording | Saves the recorded actions |
| Edition of the scheduled actions | Opens the Overview menu |
| Deletes scheduled actions | Immediately deletes all recorded actions |
| Back | Returns to Component configuration |
Scheduled actions: Overview​
A horizontally paginated menu showing all recorded actions in sequence. Click any action to open the Action edition menu for it.
| Item | Action |
|---|---|
| Click an action | Opens Action edition |
| New scheduled action (before/after) | Adds a new action |
| Delete action | Deletes the selected action |
| Move action before / after | Reorders actions |
| Previous page / Next page | Navigates pages |
| Back | Returns to Scheduled actions (main) |
Scheduled actions: Action edition​
Allows editing the delay of a specific action.
| Item | Action |
|---|---|
| Increase delay (+1 / +10 ticks) | Increases the waiting time |
| Decrease delay (-1 / -10 ticks) | Decreases the waiting time |
| Delete action | Deletes this action and returns to Overview |
| Back | Returns to Overview |
Component conditions​
A chest menu for configuring the detection conditions of a component. Accessed from Component configuration or the Component shortcut bar.
See Conditions concept for details on how conditions work.
| Item | Action |
|---|---|
| Select target | Opens the Target selection shortcut bar |
| Inverted: ON / OFF | Toggles the inversion of the condition |
| Teleport to target | Teleports you to the targeted component |
| Condition mode toggles | Enable/disable specific condition types (laser receiver, players, redstone, etc.) |
| Min/Max adjustments | Adjust activation thresholds |
Target selection​
A shortcut bar that lets you select a specific component as the activation target for a detection condition. Entered from the Component conditions menu or the Component shortcut bar.
| Hotbar item | Action |
|---|---|
| Select target | Right-click a component in the area to select it |
| Exit selection | Returns to the Main shortcut bar |
Light level​
A chest menu for adjusting the light level of light-emitting components (e.g. Laser sender). See Light level concept for details.
| Item | Action |
|---|---|
| Increase brightness | Increases the light level |
| Reduce brightness | Decreases the light level |
Press Escape to close.
Syncs​
A chest menu for managing synchronization links between components. Accessed from the Component configuration menu or by right-clicking a component while holding the Sync Tool on the Main shortcut bar.
| Item | Action |
|---|---|
| Add sync | Opens the Sync creation shortcut bar |
| Clear all syncs | Opens the Clear all syncs? confirmation |
| Delete sync (per entry) | Deletes that specific sync |
| Back | Returns to the Main shortcut bar |
Sync creation​
A shortcut bar for creating a new sync. Aim at a component and right-click to select the sync target.
| Hotbar item | Action |
|---|---|
| Aim at a component and click to sync | Right-click the target component → opens Select sync type |
| Cancel | Returns to the Main shortcut bar |
Select sync type​
A chest menu showing available sync presets for the selected pair of components.
| Item | Action |
|---|---|
| ⟳ Rotation (Horizontal) | Creates horizontal rotation sync |
| ⟳ Rotation (Vertical) | Creates vertical rotation sync |
| ⟳ Rotation (All) | Creates all rotation syncs |
| ⟳ Mirror | Creates mirror sync |
| ⟳ Mirror + Rotation (All) | Creates mirror and rotation syncs |
| ⟳ Size | Creates size sync (gravitational spheres) |
| Back | Returns to Sync creation shortcut bar |
If a preset supports N-way propagation (syncing with all already-linked components), it opens the Propagate sync? confirmation.
Propagate sync?​
| Item | Action |
|---|---|
| Propagate to all related components | Creates syncs with all related components → returns to Main shortcut bar |
| Pair only these two components | Creates sync between just these two → returns to Main shortcut bar |
Clear all syncs?​
| Item | Action |
|---|---|
| Confirm deletion | Deletes all syncs → returns to Main shortcut bar |
| Cancel | Returns to Main shortcut bar |
Lock & Key chest menus​
These menus are specific to the Lock and Key Chest components.
Key chest creation​
A shortcut bar for placing a new key chest for a Lock. Enter it from the Component shortcut bar or Component configuration.
| Hotbar item | Action |
|---|---|
| Place a new key chest | Left-click a location to place the key chest |
| Cancel | Returns to the Main shortcut bar |
Teleportation to key chests​
A chest menu listing all key chests of a Lock. Click one to teleport to it.
If multiple key chests share the same color, clicking one opens the Key chests with same color sub-menu to choose which one.
Key chest color selection​
A chest menu to set the key's color for a key chest. Click a color to assign it.
Delete lock's key chests / Delete lock's players keys​
Confirmation chest menus with Confirm and Cancel buttons. After confirming or cancelling, the menu closes.
Laser solidifier menus​
These menus are specific to the Laser solidifier component.
Target senders​
A chest menu listing the laser senders whose beams this solidifier will solidify. Accessed from the Component shortcut bar or Component configuration.
| Item | Action |
|---|---|
| Add sender | Opens the Sender selection shortcut bar |
| Remove sender | Removes a sender from targets |
| Teleport to sender | Teleports to the targeted sender |
Sender selection​
A shortcut bar to add/remove laser senders as targets.
| Hotbar item | Action |
|---|---|
| Select | Right-click a laser sender to add or remove it |
| Exit selection | Returns to the Main shortcut bar |
Select material​
A chest menu to choose the block material for components that support it (e.g. Burnable block, Conditional blocks). Accessed from the Component shortcut bar or Component configuration.
Click a material to apply it. Press Escape to close.
Select target area​
A chest menu for the Leaderboard component, listing available puzzle areas. Click one to set it as the leaderboard's target. Accessed from Component configuration.
Elevator second location​
A shortcut bar for setting the elevator's second cage position. Opens when placing an Elevator.
| Hotbar item | Action |
|---|---|
| Second cage location | Left-click to set the location → Elevator is created → Component shortcut bar opens |
| Close | Cancels → returns to Main shortcut bar |
Area configuration​
A chest menu for configuring the puzzle area's settings. Accessed from the Main shortcut bar.
See Area configuration for full details.
| Item | Action |
|---|---|
| Conditions | Opens Area victory conditions |
| Define / Delete the checkpoint | Sets or removes the area's respawn point |
| Per-component rotation toggles | Enable/disable player rotation for each component type |
| Gravity sphere resizing toggle | Enable/disable player resizing |
| Info toggle | Enable/disable the info item for players |
Area victory conditions​
A chest menu to configure how the area is won. Accessed from Area configuration.
| Item | Action |
|---|---|
| Add victory areas | Opens the Victory area creation shortcut bar |
| Delete victory areas | Removes all victory areas |
| Select target | Opens the Target selection shortcut bar |
| Condition mode toggles | Enable/disable various win conditions |
| Min/Max adjustments | Adjust thresholds |
Victory area creation​
A shortcut bar for defining a victory area (cuboid region within the puzzle area).
| Hotbar item | Action |
|---|---|
| Create a victory area | Left-click two corners to define the cuboid |
| Back | Returns to Area configuration (reopens it) |
Area statistics​
A chest menu showing statistics for the current area (time spent, actions, steps, bonuses). Accessed from the Main shortcut bar.
| Item | Action |
|---|---|
| Permanently erase statistics | Opens Clear statistics confirmation |
Clear statistics​
| Item | Action |
|---|---|
| Confirm | Permanently deletes statistics → closes menu |
| Cancel | Closes menu without deleting |
Delete area​
A confirmation chest menu. Accessed from the Main shortcut bar.
| Item | Action |
|---|---|
| Confirm | Permanently deletes the area and all its components → closes menu |
| Cancel | Closes menu |
As a player​
Players interact with components without entering edition mode. The available interactions depend on the permissions set by the puzzle maker in the area configuration.
Player interactions overview​
Player component shortcut bar​
Opens when a player right-clicks certain components that can be modified:
- Rotatable components (Laser sender, Laser receiver, Concentrator, Mirror support with a mirror) — shows rotation items.
- Gravitational sphere — shows size adjustment items.
The specific items shown depend on the component type and the area's permission settings.
| Hotbar item | Action |
|---|---|
| Rotation left / right / up / down | Rotates the component (if permitted) |
| Enlarge / Reduce | Changes the gravitational sphere's size (if permitted) |
| Exit | Closes the shortcut bar |
This shortcut bar automatically closes when you:
- Walk more than 5 blocks away from the component
- Look away from the component — unless the server disabled this rule via the
close_rotation_menu_on_look_awayconfig option, in which case the menu stays open as long as you remain within range - Leave the puzzle area
Left-click interactions (player)​
| Component | Left-click action |
|---|---|
| Mirror support (with mirror) | Removes the mirror from the support (if free mirror mod is enabled) |
| Mirror support (empty) | Places a mirror if the player is holding one |
| Other components | No action |
Right-click interactions (player)​
| Component | Right-click action |
|---|---|
| Rotatable / Resizable component | Opens the Player component shortcut bar |
| Mirror support (empty, holding mirror) | Places a mirror on the support |
| Call button | Calls the elevator |
| Lock | Attempts to open the lock with collected keys |
| Key chest | Collects the key from the chest |
| Bonus | Collects the bonus |