Cube
| Command | Permission | Description |
|---|---|---|
/lasers cube delete location <x> <y> <z> [standard|concentrator] | lasers.edit | Destroy every cube currently occupying the given block. Accepts relative (~) and local (^) coordinates. |
/lasers cube delete cuboid <x1> <y1> <z1> <x2> <y2> <z2> [standard|concentrator] | lasers.edit | Destroy every cube whose current block lies inside the cuboid region between the two corners. The corners may be given in any order per axis. Accepts relative and local coordinates. |
/lasers cube delete player <player> [standard|concentrator] | lasers.edit | Destroy the cube held in hand by the target player(s). Accepts Minecraft selectors (@a, @p, @e[...]). |
Note on what gets removed: cubes are the physics objects dispensed by a Cube Distributor. The
locationandcuboidvariants match a cube by its current position, regardless of state, so cubes resting on the ground, carried by a player, or still falling are all eligible. Theplayervariant only removes a cube currently held in hand.
Optional type filter: add
standardorconcentratoras a final argument to only remove cubes of that type. Without it, every cube type in scope is removed.
Note on command blocks: these commands are typically run from a puzzle-reset command block, for example
/le cube delete player @aor/le cube delete cuboid ~-10 ~-5 ~-10 ~10 ~5 ~10. Relative (~) and local (^) coordinates resolve against the command block's own position.