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Area

CommandPermissionDescription
/lasers area create [x1] [y1] [z1] [x2] [y2] [z2]lasers.editCreate a new area.
/lasers area show [area_id]lasers.editShow the nearest area or a specific one with particles around it.
/lasers area info [area_id]lasers.editShow information about the nearest area or a specific one such as world, minimum and maximum location, components, and player count.
/lasers area delete [area_id]lasers.editDelete an area.
/lasers area merge <area_id_1> <area_id_2> confirmlasers.editMerge two areas into one. The first area keeps its id and settings and is resized to cover both; the second is absorbed and deleted. The confirm keyword is always required (it is not tab-completed) to avoid accidental merges. Refused if the two areas are more than 300 blocks apart, if a third area lies between them, or if either area is force-activated, contains players, or belongs to a multi-level race build. Records and progress of both areas are reset.
/lasers area teleport <area_id>lasers.editTeleport to the center of an an area.
/lasers area reset(none)Reset the puzzle you are currently in: it returns to its initial state and you are sent back to the area checkpoint. See Resetting a puzzle.
/lasers area resize <contract|expand> <amount> <direction>lasers.editResize an area.
/lasers area forceActivateById <area_id>lasers.editForce an area to stay loaded and activated by its ID. Useful for quests or events.
/lasers area forceActivateByLocation <x> <y> <z> <worldName>lasers.editForce an area to stay loaded and activated by location.
/lasers area forceActivateByCommandSenderLocationlasers.editForce the area at your current location to stay loaded and activated.
/lasers area unforceActivateById <area_id>lasers.editRemove forced activation from an area by its ID.
/lasers area unforceActivateByLocation <x> <y> <z> <worldName>lasers.editRemove forced activation from an area by location.
/lasers area unforceActivateByCommandSenderLocationlasers.editRemove forced activation from the area at your current location.

Note: The forceActivate* commands are particularly useful when integrating with quest systems like BetonQuest. They ensure areas remain active during quest progression.