Area
| Command | Permission | Description |
|---|---|---|
/lasers area create [x1] [y1] [z1] [x2] [y2] [z2] | lasers.edit | Create a new area. |
/lasers area show [area_id] | lasers.edit | Show the nearest area or a specific one with particles around it. |
/lasers area info [area_id] | lasers.edit | Show information about the nearest area or a specific one such as world, minimum and maximum location, components, and player count. |
/lasers area delete [area_id] | lasers.edit | Delete an area. |
/lasers area merge <area_id_1> <area_id_2> confirm | lasers.edit | Merge two areas into one. The first area keeps its id and settings and is resized to cover both; the second is absorbed and deleted. The confirm keyword is always required (it is not tab-completed) to avoid accidental merges. Refused if the two areas are more than 300 blocks apart, if a third area lies between them, or if either area is force-activated, contains players, or belongs to a multi-level race build. Records and progress of both areas are reset. |
/lasers area teleport <area_id> | lasers.edit | Teleport to the center of an an area. |
/lasers area reset | (none) | Reset the puzzle you are currently in: it returns to its initial state and you are sent back to the area checkpoint. See Resetting a puzzle. |
/lasers area resize <contract|expand> <amount> <direction> | lasers.edit | Resize an area. |
/lasers area forceActivateById <area_id> | lasers.edit | Force an area to stay loaded and activated by its ID. Useful for quests or events. |
/lasers area forceActivateByLocation <x> <y> <z> <worldName> | lasers.edit | Force an area to stay loaded and activated by location. |
/lasers area forceActivateByCommandSenderLocation | lasers.edit | Force the area at your current location to stay loaded and activated. |
/lasers area unforceActivateById <area_id> | lasers.edit | Remove forced activation from an area by its ID. |
/lasers area unforceActivateByLocation <x> <y> <z> <worldName> | lasers.edit | Remove forced activation from an area by location. |
/lasers area unforceActivateByCommandSenderLocation | lasers.edit | Remove forced activation from the area at your current location. |
Note: The
forceActivate*commands are particularly useful when integrating with quest systems like BetonQuest. They ensure areas remain active during quest progression.