Stats
The /le stats command provides sub-commands to consult statistics at different levels, plus a resetProgress sub-command to wipe statistics and progression.
/le stats player [playerName]â
Displays the global statistics of a player across all puzzle areas.
| Permission | None (own stats) / lasers.admin (other player) |
| Console | â Not available without playerName argument |
Argumentsâ
| Argument | Required | Description |
|---|---|---|
playerName | No | Name of the player to look up. If omitted, displays the sender's own stats. |
Examplesâ
/le stats player â own stats (in-game only)
/le stats player Steve â Steve's stats (admin only)
/le stats serverâ
Displays aggregated statistics for the entire server.
| Permission | lasers.admin |
| Console | â Available |
Exampleâ
/le stats server
/le stats area [id]â
Displays an aggregated summary for a specific puzzle area: total players, total victories, total entries, and the top holder for every area-scope ranking criterion (best time, fewest steps, most victories, etc.).
| Permission | None |
| Console | â Not available without id argument |
Argumentsâ
| Argument | Required | Description |
|---|---|---|
id | No | ID of the area. If omitted, resolves the area from the sender's current position. |
Examplesâ
/le stats area â summary for the area at your current position
/le stats area 42 â summary for the area with id 42
/le stats arearanking <criteria> [id]â
Displays the top 10 players on a specific puzzle area for a single ranking criterion. The output matches what an in-world Leaderboard component would show for the same criterion.
| Permission | None |
| Console | â Not available without id argument |
Argumentsâ
| Argument | Required | Description |
|---|---|---|
criteria | Yes | Ranking criterion to display the top 10 for. Must be an area-scope criterion (e.g. RECORD_DURATION, RECORD_NB_STEPS, NB_VICTORIES). See the Leaderboard component for the full list. |
id | No | ID of the area. If omitted, resolves the area from the sender's current position. |
Examplesâ
/le stats arearanking RECORD_DURATION â top 10 fastest in the area at your current position
/le stats arearanking NB_VICTORIES 42 â top 10 by number of wins on area 42
/le stats resetProgress <variant>â
Wipes statistics and progression. Unlike the read-only sub-commands above, this deletes data: per-area records and victories, global counters, obtained keys and bonuses, and â when a whole player is reset â their checkpoints. Player inventories and active race participation are always preserved.
Resets are recalculation-based: the global and server-wide aggregates are recomputed from the remaining data, so they stay consistent.
| Permission | lasers.admin, except allAreasForPlayer / playerForArea on yourself, which only need lasers.edit |
| Console | â Available (a player name is then required for the player-scoped variants) |
The destructive variants ask for confirmation: re-run the command with the literal
keyword confirm appended. That keyword is never tab-completed.
Variantsâ
| Variant | Scope | Confirmation |
|---|---|---|
allPlayersForArea <areaId> [confirm] | All players in one area | Required |
allAreasForPlayer <playerName> [confirm] | One player, across all areas (incl. checkpoints) | Required |
playerForArea [<playerName>] [<areaId>] | One player in one area | Not required (limited impact) |
allPlayerForAllArea [confirm] | Every player in every area (incl. checkpoints) | Required |
For playerForArea, an omitted playerName targets yourself and an omitted areaId
resolves to the area at your current position. Checkpoints are cleared only by the two
whole-player variants, because checkpoints are stored per world, not per area.
Examplesâ
/le stats resetProgress allPlayersForArea 42 confirm â wipe everyone's progress in area 42
/le stats resetProgress allAreasForPlayer Steve confirm â wipe all of Steve's progress
/le stats resetProgress playerForArea â wipe your own progress in the current area
/le stats resetProgress allPlayerForAllArea confirm â full server-wide wipe
âšī¸ The area statistics menu's clear button performs the same operation as
allPlayersForAreaâ it now also clears keys and bonuses for that area, not just its statistics.
See alsoâ
- Stats concept â understanding what each field means