2026-06-04 โ Lobby build & sub-lobby structure
Status: Accepted (one topic still open) ยท Type: Functional ยท Participants: TBD
Decisions from the 2026-06-04 design session, covering the lobby build, the Solo/Duo sub-lobby structure and the Duo variant. The chapter sub-sub-lobby is still under discussion.
Lobby (build)โ
Decision: Keep the build made by Loumardes, but improve it further. To do so:
- Copy/paste one of the rooms next to it.
- Contact builders (the Environment Art channel of the Skytale Discord) and have them improve the copied room as follows:
- Break the square shape.
- Add detail.
- Try to keep minimal coherence between this new lobby and the old one.
- Aim for a "wow" effect.
- Ask Loumardes to recopy the modified room in place of the N existing rooms.
Solo/Duo sub-lobby (chapter selection)โ
Decision: Have a circular space containing chapters. Chapters do not necessarily map to a single mechanic; they represent a difficulty level rather than a mechanic.
Alternatives considered:
- A corridor with a mechanic introduction + access to a sub-hub to deepen that mechanic โ rejected.
- For: people need several consecutive levels to consolidate their understanding of a mechanic.
- Against: very rigid / professorial / tutorial / demo-like.
Consequences:
- The circular shape prevents automatic extensibility, i.e. there will be no commands such as
/. lobby increase/decrease. - The shape will be like HUB_LIGHT_CIRCLE room template
- The build will be more like the one of the old lobby or the new one (coherence)
Duo sub-lobby (chapter selection)โ
Decision: Same as the Solo sub-lobby, but with slight color differences so players can visually distinguish the Solo sub-lobby from the Duo sub-lobby.
Chapter sub-sub-lobby (level selection)โ
like HUB_LIGHT_BRANCHING room template (keep the build)